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Educational Games

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eBook details

  • Title: Educational Games
  • Author : Introbooks Team
  • Release Date : January 06, 2019
  • Genre: Education,Books,Professional & Technical,
  • Pages : * pages
  • Size : 174 KB

Description

Throughout history, we see that the game was part of various
social classes positively influencing the emotional, physical, social
and moral development of those who play and is, therefore, an
important factor of socialization among people. Plato comes up
with the most important idea and which is based on our work.
It is the idea of "learning by playing" for playing the children
of time have learned rules of coexistence, that is, possible
actions to be taken or not the coexistence between them,
attitudes such that, with time, spent part of his day today.
Later, Aristotle suggests the use of games for young children to
imitate the activities of adults, there arises another equally
important idea, the "use of games as a preparation for children
for adult life", that is, already it appears there the idea of
"formation of values for living together in society." Only later
humanists began to see the games as an "educational resource"
itself, that is, for education purposes, initially for reading and
calculation, and later as an "instrument of knowledge
acquisition" for any discipline.
 
This e-book aims to present the importance of games for the
development of children in kindergarten. The school should
provide children the conditions necessary for their development,
or provide suitable environments and trained professionals also
to exercise the playfulness function.
The playful can not be considered a foreign element in learning
child, it should be appreciated as an important factor, as it
contributes to its better development. The game has two
different views: first, the game is It is seen as something that
is active and real, and the other view is seen as unnecessary
and useless. However, we should not separate the playfulness
of teaching means, for the two elements must join each other
to obtain the implementation of the
learning.


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